Better Living Through Thinking |
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Joel on Software: The Development Abstraction LayerTue, 16 May 2006Excerpt from a recent Joel Spolsky essay: <http://www.joelonsoftware.com/articles/DevelopmentAbstraction.html> Any successful software company is going to consist of a thin layer of
developers, creating software, spread across the top of a big abstract
administrative organization.
The abstraction exists solely to create the illusion that the daily activities of a programmer (design and writing code, checking in code, debugging, etc.) are all that it takes to create software products and bring them to market. Which gets me to the most important point of this essay: Your first priority as the manager of a software team is building the development abstraction layer. Most new software managers miss this point. They keep thinking of the traditional, Command-and-Conquer model of management that they learned from Hollywood movies. According to Command-and-Conquer, managers-slash-leaders figure out where the business is going to go, and then issue the appropriate orders to their lieutenants to move the business in that direction. Their lieutenants in turn divide up the tasks into smaller chunks and command their reports to implement them. This continues down the org-chart until eventually someone at the bottom actually does some work. In this model, a programmer is a cog in the machine: a typist who carries out one part of management's orders. And furthermore: Forget it. The command-hierarchy system of management has been tried,
and it seemed to work for a while in the 1920s, competing against
peddlers pushing carts, but it's not good enough for the 21st
century. For software companies, you need to use a different model.
With a software company, the first priority of management needs to be creating that abstraction for the programmers. If a programmer somewhere is worrying about a broken chair, or waiting on hold with Dell to order a new computer, the abstraction has sprung a leak. |
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